Part 435: King of the Pirates - Turn 5
King of the Pirates: Tactical Update 5The azure whip of a PPC flashed past Susies cockpit. The harsh, actinic flare set her machines painted skull-mask aglow for an instant. The Battle Cobra twisted, arms raised menacingly. The left was still blackened and torn where Susie had shot off the original. The replacement had been taken from a ruined Guillotine and heavily modified on the pirates nearly year-long trek across the Inner Sphere. Susie had been surprised how well the Battle Cobras alien computers had integrated some of the dodgy components. The machine hadnt lost any mobility, or been overbalanced by the bulky additions hastily welded to the least-damaged structural frames.
Dead Eyes, she glowered, you do realize that Im never going to let you live-down missing that building, dont you?
The building, Dead Eyes voice was emotionless. Broken. Right.
Movement Phase
Hunchback (Player)
- Exits building hex 1038!
- Must pass a piloting test to avoid damage (2 base + 0 light building = 2): rolled 7, succeeds!
Clint
- Attempts to enter hex 2039, insufficient MP!
Combat Phase
Charger (Player)
- Torso-twists to threaten hex 1140!
- Fires small laser at disreputable casino 1032: (4 base + 0 range + 3 movement - 4 enemy movement = 3): adjacent buildings are hit automatically (7/10)!
- Fires small laser at disreputable casino 1032: (4 base + 0 range + 3 movement - 4 enemy movement = 3): adjacent buildings are hit automatically (4/10)!
- Gains 7 heat, sinks 10!
Warhammer (Player)
- Torso-twists to threaten hex 0838!
- Fires ER PPC at Armored Technical 1047: (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 9, hit Front (0/5 armor, 0/1 structure remaining)! Crit! Vehicle destroyed!
- Fires ER PPC at Armored Technical 1047: (3 base + 2 range + 2 movement + 2 enemy movement = 9): rolled 4, miss!
- Gains 32 heat, sinks 34!
JagerMech (Player)
- Holds fire!
- Gains 2 heat, sinks 12!
Catapult (Player)
- Fires SRM-4 at Armored Technical 1233: (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 7, 3 missiles hit Left Side (0/4 armor remaining), Front (3/5 armor remaining), Front (1/5 armor remaining)!
- Fires SRM-4 at Armored Technical 1233: (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 6, 4 missiles hit Front (0/5 armor, 0/1 structure remaining (Vehicle destroyed!)), Right Side, Front, Left Side!
- Fires SRM-4 at Armored Technical 1233: (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 5, miss!
- Fires SRM-4 at Armored Technical 1233: (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 8, 1 missile hit Front!
- Fires SRM-4 at Armored Technical 1233: (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 4, miss!
- Fires SRM-4 at Armored Technical 1233: (3 base + 0 range + 2 movement + 1 enemy movement = 6): rolled 10, 3 missiles hit Left Side, Left Side, Left Side!
- Gains 20 heat, sinks 28!
Chameleon (Player)
- Fires Medium Laser at corner drug store 3038 (4 base + 4 range + 3 movement - 4 enemy movement = 7): rolled 9, hit (5/10 CF remaining)!
- Fires Medium Laser at corner drug store 3038 (4 base + 4 range + 3 movement - 4 enemy movement = 7): rolled 2, miss!
- Fires Small Laser at corner drug store 3038: target is out of range!
- Fires Small Laser at corner drug store 3038: target is out of range!
- Fires Small Laser at corner drug store 3038: target is out of range!
- Fires Small Laser at corner drug store 3038: target is out of range!
- Gains 16 heat, sinks 15!
Hunchback (Player)
- Fires Apollo MRM-40 at Motorized Infantry 1227 (4 base + 4 range + 1 movement + 0 enemy movement = 9): rolled 11, 32 missiles hit (24/30 troopers remaining)!
- Gains 13 heat, sinks 13!
Centurion (Player)
- Holds fire!
- Gains 2 heat, sinks 12!
Blackjack (Player)
- Holds fire!
- Gains 2 heat, sinks 13!
Assassin (Player)
- Holds fire!
- Gains 2 heat, sinks 22!
Battle Cobra (Player)
- Holds fire!
- Gains 2 heat, sinks 28!
Clint (Player)
- Fires ER PPC at dive bar 2935 (3 base + 2 range + 2 movement - 4 enemy movement = 3): rolled 2, miss!
- Gains 12 heat, sinks 16!
King Crab
- Torso-twists to threaten hex 2409!
- Fires Medium Laser at pirate mansion 2113 (3 base + 2 range + 0 movement - 4 enemy movement = 1): automatically hit (5/10 CF remaining)!
- Fires Medium Laser at pirate mansion 2113 (3 base + 2 range + 0 movement - 4 enemy movement = 1): automatically hit (0/10 CF remaining)! Building destroyed!
- Fires Large Laser at grocers 2015 (3 base + 2 range + 0 movement - 4 enemy movement + 1 secondary target = 2): automatically hit (2/10 CF remaining)!
- Fires Large Laser at grocers 2015 (3 base + 2 range + 0 movement - 4 enemy movement + 1 secondary target = 2): automatically hit (0/10 CF remaining)! Building destroyed!
- Fires Large Laser at club pîråtë 2016 (3 base + 2 range + 0 movement - 4 enemy movement + 1 secondary target = 2): automatically hit (2/10 CF remaining)!
- Fires Large Laser at club pîråtë 2016 (3 base + 2 range + 0 movement - 4 enemy movement + 1 secondary target = 2): automatically hit (2/10 CF remaining)! Building destroyed!
- Gains 44 heat, sinks 44!
Griffin
- Fires PPC at row house 1915 (3 base + 2 range + 0 movement - 4 enemy movement = 1): automatically hit (0/10 CF remaining)! Building destroyed!
- Fires PPC at row house 1916 (3 base + 2 range + 0 movement - 4 enemy movement + 1 secondary target = 2): automatically hit (0/10 CF remaining)! Building destroyed!
- Gains 22 heat, sinks 22!
Physical Combat Phase:
Charger (Player)
- Rebel kicks pirate holovid broadcaster 1032: adjacent attacks always hit (0/10 structure remaining)! Building destroyed!
Player Status:
Opposing Force Status:
Mission Objective:
Defeat all enemies!
Secondary Objectives:
Individual Sub-Objectives Completed (0/11)
Orders Due: Tuesday Night!